Abyssal Escape No More Innocence: Moveset and Tips
Master Abyssal Escape No More Innocence with a breakdown of both movesets, TV travel, clone tricks, Phase 3 abilities, and practical tips for survivors.
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Who Is No More Innocence in Abyssal Escape?
Abyssal Escape No More Innocence turns a familiar survivor face into a reason to keep your distance. His early abilities combine TV travel with deception, while Phase 3 replaces those tricks with a grab, slowing traps, and marked-target teleportation. This Abyssal Escape No More Innocence guide breaks down both movesets so you can recognize the threat before a chase turns against you.
The character mechanics covered here apply to the pre-release test build. Abyssal Escape is in alpha, with survivors working together to dispel red mist, shorten the escape timer, and survive an evolving killer.
No More Innocence, shortened to NMI, starts as a deceiver. He can move through televisions, replace a survivor clone, and interfere with nearby survivors’ vision. His presence also gives the map a gray, desaturated appearance.
| Character feature | Pre-release test-build behavior |
|---|---|
| Early playstyle | Deception, survivor detection, and teleportation |
| Phases 1 and 2 | Screen Transportation, Deceit, and Hallucination |
| Visual passive | A gray, desaturated map |
| Phase 3 | Transformation with three replacement abilities |
| Transformation effect | TVs disappear and Screen Transportation becomes unavailable |
The defining part of Abyssal Escape No More Innocence is that mid-match change. Learn how to approach survivors through deception, then adjust when the transformation gives you more direct pursuit tools.
Official page: Abyssal Escape (roblox.com)
Phases 1 and 2: TV Travel, Clones, and Hallucinations
NMI’s early kit gives you several ways to find survivors and approach from another position. Each ability has a different purpose, so pay attention to whether you need information, transportation, or a visual distraction.
Image: Roblox / Abyssal Escape
| Ability | What it does | Activation detail |
|---|---|---|
| Screen Transportation | Travels through TVs and indicates all players | Activate while looking at a TV; select other TVs to travel between them |
| Deceit | Creates a random survivor clone nearby, with detection and replacement teleportation | Aim your cursor at a survivor to activate |
| Hallucination | Darkens nearby survivors’ views and surrounds them with moving NMI hallucinations | Affects survivors near NMI |
Screen Transportation
Screen Transportation lets NMI enter a television and move between screens. While using it, you can see player indicators, giving the ability both a travel function and a way to locate targets.
To leave, activate the ability again without pointing your cursor at a TV. NMI crawls out of the television he currently occupies, then receives a small speed boost.
Account for the exit animation. Survivors can see NMI emerging, so teleporting to a television does not mean an immediate hit. Choose your destination with the survivor’s position in mind, and use the exit boost to close the remaining distance.
Use the player indicators before choosing another screen. Follow the information across the map instead of repeatedly emerging at a television without checking where survivors are.
Deceit
Deceit begins by targeting a survivor with your cursor. The ability creates a clone of a random survivor nearby.
When that clone gets close to a survivor, it indicates them and lets NMI teleport into the clone’s position. That replacement is the important part: a survivor-shaped figure can become the killer’s arrival point.
Watch for the detection opportunity, then use the replacement teleport to approach the indicated survivor. Keep track of the clone’s position rather than treating its appearance as the whole ability.
For survivors, the same mechanic makes close grouping risky. Leave room around nearby figures and keep an escape route available while working with teammates.
Hallucination
Hallucination darkens nearby survivors’ perspectives and creates images of NMI that chase and move around them. It adds visual confusion while the real killer approaches.
Use it when you are close enough to pressure a survivor. Keep moving toward your target while the false figures interfere with their view.
When learning the Abyssal Escape No More Innocence early moveset, separate the jobs of these abilities: use TVs to travel, Deceit to threaten through a clone, and Hallucination to disrupt a nearby target’s view.
Phase 3: Learn the Replacement Moveset
Phase 3 changes Abyssal Escape No More Innocence substantially. NMI transforms, the televisions disappear, and his early abilities are replaced by Tormenting Dash, Spring Trickery, and Yokai Sight.

Stop looking for TV routes once this happens. The replacement kit revolves around reaching survivors directly, placing slows in their path, and teleporting to marked targets.
| Ability | Phase 3 effect | Detail to remember |
|---|---|---|
| Tormenting Dash | Dashes into a survivor, grabs them, and slams them down | Deals 30 damage in the pre-release test build and automatically uses shift lock |
| Spring Trickery | Places a fake spring at your cursor | Survivors who touch it are slowed for a few seconds |
| Yokai Sight | Slams the ground and marks nearby survivors | Click a marked survivor to teleport to them while the mark remains |
Tormenting Dash
Tormenting Dash turns contact with a survivor into a grab and ground slam. Its pre-release damage is 30, and the move automatically puts NMI into shift lock.
Aim toward the survivor’s route before committing. Focus on where they are moving instead of dashing toward a position they have already left.
The automatic camera behavior is also worth remembering. Expect that change when activating the move, especially after spending the early phases navigating through televisions.
Spring Trickery
Spring Trickery places a fake spring wherever your cursor points. A survivor who runs into it receives a temporary slow.
You can place it during a chase. Aim ahead of the survivor and put the spring in their expected path, rather than dropping it behind them.
Use the cursor placement deliberately. Watch the direction of travel, choose the point you want to threaten, and continue the chase with that placement in mind.
Yokai Sight
Yokai Sight starts with a ground slam that marks nearby survivors. While a mark remains active, clicking that survivor lets NMI teleport to them.
Keep the two parts of the ability connected: apply the mark, then select the marked target. The slam provides the opportunity; the teleport lets you act on it.
Choose your target before clicking, particularly when several survivors are nearby. Keep your pursuit focused on the survivor you intend to reach.
How to Play No More Innocence Through a Match
Playing Abyssal Escape No More Innocence means managing a change in how you reach survivors. Early on, look for approaches through televisions and clones. After transforming, pay attention to dash direction, spring placement, and marked targets.
Build your approach around detection
Use Screen Transportation’s player indicators to choose where to travel. Check survivor positions, select a television, and plan for the crawl-out animation before emerging.
Follow these priorities while practicing:
- Locate a target through the TV travel indicators.
- Choose an arrival point with that survivor’s position in mind.
- Account for the exit animation before trying to close the gap.
- Use the speed boost to continue the approach.
Keep Deceit’s detection in view, too. When the clone gets close enough to indicate a survivor, consider the replacement teleport as another way to reach that target.
Respect the survivor objective
Survivors reduce the escape timer by dispelling red mist, and they can work on it in groups of up to four. The dispelling minigame holds them in place while they perform it.
Use your detection abilities to locate survivors working on objectives. Approach with their stationary task in mind, while still allowing for them to stop and move.
Avoid spending the whole early game traveling between screens without acting on the information. Pick a target and turn the detection into an approach.
Change your habits after transforming
Once Phase 3 begins, switch your attention to the replacement abilities. Watch movement routes for Spring Trickery, line up Tormenting Dash, and track survivors marked by Yokai Sight.
Place springs ahead of moving targets. After using Yokai Sight, follow the marks and select the survivor you want to pursue.
Keep your choices tied to the ability’s actual function. A slowing spring needs contact, the dash needs you to reach the survivor, and the teleport needs an active mark.
How to Survive Against No More Innocence
Surviving Abyssal Escape No More Innocence requires recognizing what he can do in the current phase. Early danger comes from unexpected arrival points and visual interference. Phase 3 adds a contact grab, fake springs, and teleportation tied to nearby marks.
| Threat | Mechanic to recognize | Response to practice |
|---|---|---|
| TV emergence | NMI has a visible crawl-out animation | Start creating distance during the animation |
| Deceit clone | A nearby survivor clone can become NMI’s position | Leave space around approaching figures |
| Hallucination | Your view darkens and false NMI figures appear | Keep moving toward the route you were following |
| Tormenting Dash | Contact leads into a grab and slam | Change direction before the dash reaches you |
| Spring Trickery | Touching a fake spring causes a slow | Steer around springs placed across your path |
| Yokai Sight | A marked survivor can become a teleport target | Keep moving after the mark is applied |
Coordinate without crowding
Teamwork matters because dispelling mist shortens the escape timer. Keep helping with objectives, but leave yourself room to move when NMI approaches.
Give nearby figures some space during the early phases. Deceit specifically turns a survivor clone into a possible teleport destination, so avoid standing directly against everyone who approaches.
When working on mist, watch your surroundings as well as the minigame. Leave the objective and create distance when you see NMI crawling out of a nearby television.
Prepare for visual disruption
Hallucination combines a darker view with false figures moving around you. Pick your next route before NMI gets close, then keep moving toward it through the distraction.
Manage your ability stamina, too. In the pre-release build, stamina fuels abilities rather than ordinary running. Preserve enough to use your equipped movement or defensive option when the chase reaches you.
After the transformation, shift your attention from TVs to the new threats. Watch the ground ahead for fake springs, track the dash, and keep moving when Yokai Sight marks you.
FAQ
What abilities does Abyssal Escape No More Innocence have?
In the pre-release test build, Phases 1 and 2 use Screen Transportation, Deceit, and Hallucination. Phase 3 replaces them with Tormenting Dash, Spring Trickery, and Yokai Sight.
Can No More Innocence use TVs after transforming?
No. When Phase 3 begins, the televisions disappear and Screen Transportation is removed from his moveset. Yokai Sight provides teleportation to marked survivors instead.
How much damage does Tormenting Dash deal?
Tormenting Dash deals 30 damage in the pre-release test build. NMI dashes into a survivor, grabs them, and slams them into the ground.
Why does the map turn gray against No More Innocence?
NMI has a visual passive that gives the map a gray, desaturated appearance. Hallucination is a separate ability that darkens nearby survivors’ views and creates moving images of NMI.
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